![]() I'll assume that you mean "game meat" wherever you say "meat".Ī storage yard or granary that is set to get a food will prefer to get that food from a granary, if it can. I've sometimes gotten them mixed up, but I assume that you haven't. ![]() (If there are farms on a floodplain, you may need to put several bits of road in appropriate places, so that all parts of the floodplain can be reached by hunters.)Ģ) In describing this problem, sometimes you mention meat and sometimes game meat. The problem can be solved by putting a bit of road over the edge of any floodplain that is close to birds, which gives hunters a way to get onto the floodplain to catch the birds. Eventually (when enough birds are on the floodplain) hunters will catch few birds and little game meat will be produced.Ī perfect flood will kill the birds on the floodplain, which will allow new birds to be born (usually not on the floodplain), which will allow hunters to catch game meat again (at least for a while). Sometimes birds will be born on the floodplain, and will stay there (where hunters cannot reach them). This is what typically causes the problem: neither hunters nor birds can cross the edge of the floodplain without a road. I'm glad that reloading the game fixed it.ġ) Many players have had trouble with hunters eventually not catching birds in Hetepsenusret. I have no idea what caused the problem with not being able to click on the storage yard "special orders" (what they're called in the English language version). This is my last mission before finally doing the cleopatra missions/campains (bought the game 10 years ago !) and i'm very upset about this. Has enyone ever saw that bugs and founded a fix ? The problem seem to affect only game meat and nothing else for the moment (papyrus it's ok for "getting" the goods) Then i set SY1 an 'emptying the goods', they don't do anything ('waiting for instructions'), none send the meat to the granary.Īnd because market lady do not take from SY and only from granary, it's exasperating because my houses (estates) devolve.įinally, this "get the goods" problem seem to affect granary too. Then i cut road between SY1 and 2, then Set SY1 on "accept goods" and then set granary (nothing in it) to "get game meat" and charioteer don't move. Then i set SY2 on "to empty goods" charioteer translate meat from SY2 to SY1, but none go from SY1 getting the goods on SY2. I make a road between them => nothing better. I set SY1 (nothing stored in it)on "Get (maximal) the goods" (no "accept the goods"), and none go after SY2 (in SY1 it is said waiting for instructions). ![]() Normally they still can reach the opposite SY (it works for others SY with papyrus and wood). in an other part of the map i have a storage yard (2) full of meat in a part of the map a have a granary and a storage yard(1), linked by a road Now i can click the button, but the actions seem broken. In every storage yard, you have a button "advanced options" or something like. Then i tried to save and reload, it doed well for all the "pavillon de chasse" exept one.Ģst i had another problem with the storage yard now after i fixed the 1st one. I try to delete all the "pavillon de chasse" and rebuild => no effect. Never found out these bugs in other mission.ġst, (i will try to translate in english because i have the french version of the game) the "pavillon de chasse" ( = people who kill birds for food / gamemeat? : they go near the birds, i don't see any killing animation anymore (scratch blank points) and then they return to the house, no charioteer go the stock / (storage yard ?), the bird killer return to the bird area and the process repeat. In the Hetep mission (campain), after about 25 years. I've played once in the competition corner in a military mission, i got 1 point ^_^.
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